Further down the elevator hall is a small room with double beds, a floor safe, two dressers and a single Vault 19 jumpsuit on one of the dressers. This area can be accessed through elevators in either the red or blue sectors, or through the sulfur caves.Īssuming that the Courier comes down from blue sector, the room on the left in the collapsed hallway opens onto an apartment with a large hole in the ceiling and one or more fire geckos. This is a small "L" shaped hallway, and is much smaller than the blue sector, with similar loot in the dressers and lockers. This section can only be accessed with a red sector keycard, which will be given to the player when he/she offers to help Samuel Cooke (Note that this will not affect Philip Lem or vice versa, it only opens up a new objective.). At the end of the hallway is the elevator to the fire gecko infested common areas. A great deal of bottle caps and Vault 19 jumpsuits can be found in the dressers. This sector is a horseshoe shaped hallway with many rooms on the sides occupied by convicts. The blue sector keycard can also be pick-pocketed from Philip Lem if there is no other alternative. Alternatively, one may wait for one of the convicts to open the door, and take a keycard from a desk in one of the rooms. You can also find a blue sector keycard near a terminal in a room inside the red sector. This can be accessed with a blue sector keycard, which Philip Lem will give to the player if he/she offers to help him. The clinic has a waiting room and an examination room with a large supply of chems and surgical instruments, two doctor's bags, and a copy of Today's Physician.Īlso note that there are 5 patient logs in the clinic: two under the desk in the examination room, one on top of that desk, one in the east corner of the room beneath the shelving unit, and one on the western wall, behind the privacy screen and underneath the medical trolley. Continuing through the cafeteria into the hallway, one will find two restrooms, both with first aid boxes on the wall near the sinks, and the clinic. There is a first aid box under the counter, a Nuka-Cola vending machine and a Sunset Sarsaparilla vending machine in a corner. On the left from the entrance is the cafeteria, where many escaped convicts sit idly. Passing through the main entrance into a hallway, to the left and right of the entrance are the two overseers’ offices. The top floor is mostly intact but most of the lower levels have been cut off by collapsed corridors.Ī ladder leads down from the sewer grate into a small room containing the vault door and its control panel. There is an alternate entrance directly into the sulfur caves northwest of Whitaker Farmstead. The entrance is concealed by a sewer grate inside the parking lot attendant’s booth. This vault is located in an abandoned parking lot on a road between Bonnie Springs and Whittaker Farmstead, northeast of Goodsprings. In any case, when the convicts who escaped from the NCR Correctional Facility led by Samuel Cooke discovered the vault, it was completely abandoned. In all likelihood, the paranoia caused them to turn on each other, the water filtration malfunction poisoned them, and/or fire geckos breaking through from the sulfur caves may have destroyed them all. Patient notes in the clinic indicated that many patients experiencing psychosis or aggression, but the notes give no indication that the doctor is aware of the cause. Some inhabitants suspected that the doctor may also have been involved. Both factions blamed this on the other, unaware that the true culprits were the overseers, at the direction of Vault-Tec. There were also notes hearing noises, feeling unusual drafts of air from vents, and seeing the lights blinking patterns like some sort of code. Many journal entries indicate levels of paranoia, blaming the other faction for vault malfunctions, and the doctor for drugging them. Subliminal messaging may have been a factor, as a child states on his terminal that he was hearing high-pitched noises, and so were his friends. The main purpose of the vault's experiment was to induce paranoia through non-chemical and non-violent means. Vault 19 was unique in that it had two overseers, one for the Red Sector, one for the Blue Sector. The inhabitants of Vault 19 were segregated into two different colored sectors, red and blue, with limited contact between them.
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